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I can correct the pose manually to make it look better, but it's still not quite right. This has a knock-on effect when it comes to using animations from the Unity asset store, as the rotations of these joints are effectively offset. Instead, it looks like the legs a spread apart a little, and the toes point outwards. However, I'm having issues when it comes to animating the characters, as Unity Mecanim isn't putting the characters into an exact T-pose when I use the humanoid rig. I've got a fairly decent workflow going to work with the characters, using special shaders for double-sided materials and hair, and everything's looking fantastic! Go to your library - People:Genesis 8 Female:Poses:sagittarius a:Blush:StandAlone: and double click any icons here.
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Also included are 16 classic recognizable. Load and then select your G8 character into scene. The set includes a very detailed classic vintage microphone with a stand and a poseable (with easy dials or dForceable for the most realistic) cable. I'm using Daz Studio Genesis 8 characters for a Unity project in order to create immersive scenes that the participant can interact with. 'Ay-Oh' Classical Rock Poses are an essential set of poses and microphone props to start your characters rock star career instantaneously.
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